Soon after the party arrives in Celestia, they are approached by a patrol of archons. The adventurers ask for assistance hiding Katarina and her child, but soon realize that they have little in common with the celestials. The group decides to try their luck in Arborea. There they encounter a group of Eladrin who are more inclined to help.
The Eladrin take the group to the palace of a powerful Lillend. The Lillend, as it turns out, is also a very potent seer. She has foreseen the party’s arrival and knows why they have come. She agrees to hide Katarina’s child, and also answers some of the group’s questions about the evil force they face. When their conversation is over, the Lillend summons one of her associates to go with the party.
The Lillend’s cohort takes the party to a hidden monastery on the astral plane. The monks take Katarina’s child under their protection. For the child’s safety, the location of the monastery is erased from the adventurer’s minds. In return for their cooperation, the monks ask that one of their members be allowed to join the group in order to further his training. Cid agrees to take on the student as a protégée.
With Katarina’s daughter safely hidden, the group returns to the Lillend’s palace. The Lillend tells the group that she knows of a place where they may be able to learn more about what is happening to their world. She bids them farewell and tells the group that they will not meet again. The Lillend sings the party to sleep and they dream of a peaceful journey.
When the party awakens, they find themselves back on Thron. They are able to determine that they have been transported to a location several hundred miles northwest of The Heartsea, in the foothills of the Frosthorn Mountains. In this part of the world, winter has already arrived. A light blanket of snow covers the landscape. The group makes their way through a forest of towering evergreens. After a short time, they find a small village.
At first, the eerie silence of the village is attributable to the fact that the party has arrived in the dead of night. However, they soon notice that snow has accumulated for some time near the doorways and paths without having been disturbed by footprints. After knocking on several doors, the group comes to the conclusion that the village is abandoned. A more thorough search turns up very few clues. The structures are all quite sturdily built, and have not succumbed to the elements. Most of the houses have well stocked larders, but any perishable items have long since gone to rot.
Eventually, the adventurers begin to discover corpses. The bodies are withered and desiccated by the dry mountain air, suggesting that they have been dead for quite some time. In many cases, the villagers appear to have been hiding when they died. Corpses are found in locked closets, under beds, and in basements. None of the bodies show any readily identifiable cause of death.
The final building searched is a larger home that might be considered a manor by local standards. The first floor of the home is finely decorated and looks to have been occupied by someone very well-traveled. In the attic, the party finds evidence of extensive arcane activity, including an elaborate summoning circle drawn on the floor. While examining the circle, the adventurers are attacked by dog-like creatures that appear from the corners of the room. Though surprised by the sudden assault, the group is able to defeat the beasts.
The party concludes their search of the house by checking the cellar. Among the curios and sundries they find that one corner of the basement remains shrouded in shadows, no matter how much light is brought near. Suddenly a mass of writhing tentacles bursts from the darkness. Some of the adventurers are ensnared and pulled towards the edge of the cellar. The remaining party members begin hacking away at the tentacles in an attempt to free their comrades. When Cid disappears into the shadows, it becomes apparent that the owner of the appendages is not actually in the room. Torc charges into the darkness and discovers that it is actually a planar breech. The creature that has grabbed Cid turns out to be quite formidable, but the group is able to kill it and free their friend.
Once the creature is dead the planar breech begins to collapse, so the adventurers return to the cellar. As the group finishes their search they find a study. There they find the journals of the former resident, an alienist named Jaster Mareel. The journals describe a lifetime of study dedicated to the far realm. The party decides that this must be what the Lillend intended for them to find. They gather as many notes as they can and teleport back to the Heartsea region.